Translucent Rendering and Stylized Rendering (00:09)
Speaker
Prof. Wen-Chieh (Steve) Lin
Department of Computer Science
National Chiao-Tung University
Department of Computer Science
National Chiao-Tung University
We present a novel approach for real-time rendering of translucent surfaces. The computation of subsurface scattering is performed by first converting the integration over the 3D model surface into integration over a 2D texture space and then applying importance sampling based on the irradiance stored in the texture. Such a conversion leads to a feasible GPU implementation and makes real-time frame rate possible.
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